![]() ![]() The amount of cash will normally be a meager amount, but on occasion can become quite high. The NPC will make, or find, cash for you. ![]() Cash generation: Pretty self-explanatory.Occasionally this may produce any other item that's not as outwardly helpful. Item retrieval: The NPC will try to grab you various useful items like Speed, Penis Enlargement Pills, and more.Most of this time this will be a small to moderate amount, but sometimes (especially for certain NPCs with a lot of pull) this is more likely to result in a large amount. Suspicion reduction: Gives you a chance to recover various amounts of suspicion.When commanding an NPC to do your bidding, you can now choose to have them help with suspicion reduction, retrieving an item, or making cash.*Fixed issue that prevented Detective Vivian Lawson's image from showing up in broodmothers *Fixed error that caused broodmother actions to show up multiple times +Added last five remaining character sex scenes for female players Removed “spectral penises” and all references to themĮxisting Patrons: Your link is in the welcome message on Patreon & in the appropriate tier channel on Discord. *Applied a fix for bug that could cause Maya to lose Broodmother interactiveness Libido will translate back and forth to dick size when changing genders ![]() *Female players will now need to keep their 'libido' above 0, instead of 'penis size'. *Fixed potential bug regarding the display of units of measurement *Hotfix for bug that caused some of the medium-girth dick sizes for players and husks to disappear I want to take another moment here to thank you all again for you support through this crazy year! We have so many balls rolling now, I'm excited to see how it all plays out in 2024! There will also be more random encounters, transformation events, character side quests (new and revamped), but for now this has all taken a back seat for the plot rework. I have been working with someone to rework the outline and rewrite things so that changes occur at a slower pace and more attention is paid to certain variable player traits, among other larger plot changes. Coming back to it, I know it can be much better, and I know it can be much better from earlier on. Near the current checkpoint of the main plot, my brain was feeling like a rock that I had to squeeze, so I took a break from the plot to refine some other areas. At this point I'm not sure if it could be one week or several, but what I do know is that it needs to be done. Reworking this system alone could take some time throw bug testing into the mix and I'm not sure exactly how long it will take. I have been reworking the entire system on paper in an attempt to make it so that each "stage" of arousal lasts longer, gains and losses are more incremental, and changes occur at a slower pace. Arousal being capped to 10 worked a lot better in the beginning, but now with the plethora of perks, upgrades, and various conditions that can affect Arousal, 10 is just not cutting it. Then begins the major tasks at hand.įirstly, Arousal. I've been getting some smaller fixes out of the way recently. There are some big changes heading to Artifact. I have created #51 for the permission issue.This was originally penned for my Patrons, but I figure everyone may like to hear this! I think a simple script like mine would still work for other use-cases in this issue, though. However, now the actions API and artifact URLs only work for authenticated users: JayFoxRox/GitHub-artifact-URL#4 so the tool doesn't even work for our use-case anymore (which is frustrating, as we waited for a solution for weeks, and had manually updated the download URL on our website for now). I had made a quick and dirty tool to redirect users to the latest artifact URL using the new API. With GitHub Actions it's a massive headache / various issues. We had previously used Travis CI and AppVeyor CI, where none of this was any issue. We don't want to trash our repositories GitHub Releases for nightly binaries / many tagged releases - we are also fine with short retention for nightly builds. We would like a direct URL for our nightly builds (like the format proposed in the issue description). Also see related discussions like #27 and #50. ![]()
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